Quote:Original post by eelke_folmer
I want to create a top ten list of most annoying usability problems in games. I'll give you my top 5:
1) Crashes No game is without crashes, although they appear to be more frequent in PC games. Its really frustrating in online poker games if you just had AQ in your hand (happened to me at pacificpoker 2 weeks ago).
2) Load times (e.g. Grand Theft Auto San Andreas) takes a while to load, same for most games on the PSP.
3) No skippable cutscenes (Final Fantasy X) especially annoying if your savepoint is just before an end level boss and you have to watch the cutscene that comes with the boss over and over again.
4) Difficult controls (e.g. X-men legends II on the psp has very annoying controls to distribute items you find over the members of your party, you need to go into a menu like 4 levels deep).
5) No adjustable difficulty level. I've selected a particular difficulty level when I started but halfway through the game, the game is just way to difficult too beat, or too easy. Selecting a tougher/easier difficulty level requires you to play from the start again, which i don't want.
I'm not passing any judgment on the games I've used to illustrate, most of the games were great games. But they could have been better if these usability problems had been adressed.
Which usability problems do you encounter? And which do you find most annoying? Lets create a top 10 list!
6) Infrequent 'chapter' Saves - which force repeats of long sequences of tedious boring repetition (particularly in the hop/skip/jump style games).
7) Tiny Frequently USed Buttons -- example close buttons on popup boxes that eventually give the players a case of 'mouse twitch' from having to endlessly target tiny buttons (which could easily have been made MUCH larger).
8) No reprogrammable keys -- game that dont have an interface or even an .ini file to redefine key-to-command mapping.
9) Clumsy option selection via scrolling (usually found on Console game to PC ports, where they were too lazy to rebuild the interface with pulldown menues.
10) Weirdly handled 3D visualizations of 'over the shoulder' views where terrain behind the player gets in the way (nauseating auto zooming....)
11) No render lag compensation for input. Keystrokes/clicks get queued up and get out of sync with the view -- throwing off eye/hand coordination and causing unintended effect (partucularly with view rotation commands when the frame rate drops due to particularly complex frames).
12) No cheats to get past poorly designed (tediously repetitious) sections of the game. Some situations require too exact play to get past and having to repeat the same thing more than a dozen times is NOT fun (found most frequently in hop/skip/jump twitch games). Often a buggy game simply doesnt allow the player to actually execute the 'designed' solution.