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dnaxx

Most expensive state changes

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Hello! I'm trying to speed up my application, and therefor I also want to optimize the state changes. I heard the most expensive changes are - texture->Bind(); - turning on/off GLSL shaders. Is this correct? What other changes are very expensive? thanks,

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Quote:
Original post by dnaxx
Hello!

I'm trying to speed up my application, and therefor I also want to optimize the state changes.
I heard the most expensive changes are
- texture->Bind();
- turning on/off GLSL shaders.

Is this correct? What other changes are very expensive?

thanks,

There's an entry in the forum FAQ: here

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