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Most expensive state changes

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Hello! I'm trying to speed up my application, and therefor I also want to optimize the state changes. I heard the most expensive changes are - texture->Bind(); - turning on/off GLSL shaders. Is this correct? What other changes are very expensive? thanks,

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Original post by dnaxx
Hello!

I'm trying to speed up my application, and therefor I also want to optimize the state changes.
I heard the most expensive changes are
- texture->Bind();
- turning on/off GLSL shaders.

Is this correct? What other changes are very expensive?

thanks,

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This topic is 4247 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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