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Heroes and Villains (new work)

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Music genre: Orchestral Intended game genre: Medieval / Fantasy Adventure Library used: Garritan Personal Orchestra Link: http://www.myspace.com/briantimmons Here's something I've been cooking on for a little while. In my estimation, it doesn't represent a radical advancement in my abilites, but I'm fairly happy with it nonetheless. A solemn, courageous statement is followed up by a brutal, militaristic march. I'm still getting used to recording with this library and I have some clipping issues to iron out. Any thoughts or criticism (constructive or brutal if necessary) are welcome. Brian

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Sounds professional and good.
However, I noticed for almost every music I hear by people on gamedev (from the few I did) including yours. There always seems there is not enough beat. Or all the music elemnts are too slow.
Its ok to have slow music "elements" (dont know how to call it), but I think it sounds better if there are also faster elements in the music.
Lets say only the drums, or only the violen. Something like this.
Even in classical music like of bethoven you hear that some of the instruments are fast or really fast.

Thats my opnion, but I dont have any great knowledge of music.
So I speak just as a casual person who listens to music from time to time(or used to).

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Did you hear the last third of the piece where the tempo picks up? Assuming that is the case, it could probably stand a little more density if it were an action piece, but I suppose I was trying to get the melody to come across more than a driving rhythm alone.

Thanks for your input.

Brian

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Sounds like your off to a very good start. Begin networking as much as you can and the rest will fall into place. :)
Cheers

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