I spent long time since i have worked with my game, i downloaded a earlier SDK and it isn´t compiling give the following errors:
\Client.cpp(62) : error C2664: 'ID3DXMesh::LockIndexBuffer' : cannot convert parameter 2 from 'BYTE **' to 'LPVOID *'
in ---
LoadMesh->LockIndexBuffer(D3DLOCK_READONLY, (BYTE**)&IndexPtr);
1>.\Client.cpp(102) : error C2664: 'ID3DXMesh::LockVertexBuffer' : cannot convert parameter 2 from 'BYTE **' to 'LPVOID *'
in ---
LoadMesh->LockVertexBuffer(D3DLOCK_READONLY, (BYTE**)&m_VertexPtr);
1>.\Client.cpp(389) : error C2660: 'D3DXIntersect' : function does not take 8 arguments
in --
BOOL cNodeTreeMesh::CheckIntersect(float XStart, float YStart,float, ZStart,
float XEnd, float YEnd, float ZEnd,
float *Length)