struct sFlareVertex
{
D3DXVECTOR2 Position;
float tU, tV;
const static DWORD FVF = D3DFVF_XYZ | D3DFVF_TEX1;
};
hr = g_device->CreateVertexBuffer( 4 * sizeof(sFlareVertex),
D3DUSAGE_WRITEONLY,
sFlareVertex::FVF,
D3DPOOL_DEFAULT,
&m_VB,
0);
g_device->SetFVF( sFlareVertex::FVF );
g_device->SetStreamSource(0, m_VB, 0, sizeof(sFlareVertex));
g_device->SetIndices( m_IB );
/// shader constant code here....
hr = g_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, 4, 0, 2 );
Mental block on simple FVF stride problem
Hello,
Here's a noob question!
Direct3D9: (WARN) :Stream 0 stride and vertex size, computed from the current vertex declaration or FVF, are different, which might not work with pre-DX8 drivers
This error is being output by my lens flare rendering code.
Heres the relevant parts:
I can't for the life of me see why this generates the abouve errors. The stride seems okay to me :(
I am right in thinking the effect file used can't generate this error?
Thanks
Simon
D3DFVF_XYZ is a 3 component vector. You have a 2 component vector in your structure. 2*4 = 8. D3D is expecting a stride of 4 (4 for size of a float) more then what you give it
This topic is closed to new replies.
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