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C# physics engines?

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Hello, I'm looking for a physics engine that I could use with my simple 2d game in C#. Currently it makes use of the Tao framework and OpenGL for drawing, and I tried Tao.Ode but apparently the collision code is shot. So I had a look at OdeDotNet, and the collision code is shot as well... Then I looked at a .NET version of Newton, it worked but my object didn't budge. Are there any working physics engines available for C# at the moment? Thanks.

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Hmmm... that novodex wrapper requires Managed DirectX (something I want to avoid.)
I'm basically planning to use a 3d physics engine and ignore the Z axis data since I haven't had any luck finding 2d physics engines.

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