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jagguy

directX graphics

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I want to do some directX9 programming with c++, and I dont want to do managed (not a fan of .net). 1) It seems the programming looks only as good as the graphics, and where can i creat 3d graphics quickly (or at all)? 2) what about terrain, is it harder to traverse a 3d terrain compared to just moving a 3d image on screen? (i will check the resouces as well why i am here) thanks

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Quote:
Original post by jagguy
1) It seems the programming looks only as good as the graphics, and where can i creat 3d graphics quickly (or at all)?
Did you mean the other way around? "graphics look only as good as the programming"? That would make more sense - a decent graphics engine/result is often 20% smart coding and 80% excellent artwork.

Look into the various modelling packages - Wings3D and Blender are both free. I find Blender very difficult to use, but Wings3D is pretty intuitive and handles simple stuff easily.

Quote:
Original post by jagguy
2) what about terrain, is it harder to traverse a 3d terrain compared to just moving a 3d image on screen?
They're essentially the same thing.. but "traverse" and "moving" could be interpretted differently, so a bit more detail might be useful. Moving across the surface of a terrain is more about mathematics than it is graphics, and moving any geometry in 3D is typically represented by a bunch of matrix operations.

Cheers,
Jack

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i meant moving over terrain with say a arrow keys. with the screen moving up when you go over a hill etc. So it is from the user perspective and things on the terrain will move as well like trees.

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