Jump to content
  • Advertisement
Sign in to follow this  

Using DirectX framework for ActiveX Control

This topic is 4579 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am developing an activex control that involves directx programming. I have used MFC Wizard to create the control, made a simple class for directx initialization setup and used this class object to draw the control. This is working fine. Now i want to take advantage of the directx framework (DXUT) instead of my simple directx class. But the way it works is through callback functions. There are many different classes for different tasks and callback functions to initialize, setup an application. The samples i have seen used these global callback functions and call them in WinMain for a desktop application. My problem is how to make use of this framework in my case i.e. activex conrol. In a simple class, i just used its instance and create in OnCreate() , render in OnDraw(). But how do i can manage this callback function process in activex control application?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!