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TriML

Using DirectX framework for ActiveX Control

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I am developing an activex control that involves directx programming. I have used MFC Wizard to create the control, made a simple class for directx initialization setup and used this class object to draw the control. This is working fine. Now i want to take advantage of the directx framework (DXUT) instead of my simple directx class. But the way it works is through callback functions. There are many different classes for different tasks and callback functions to initialize, setup an application. The samples i have seen used these global callback functions and call them in WinMain for a desktop application. My problem is how to make use of this framework in my case i.e. activex conrol. In a simple class, i just used its instance and create in OnCreate() , render in OnDraw(). But how do i can manage this callback function process in activex control application?

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