most expensive Opengl call-VBO
I read an article yesterday at opengl.org that the most expensive call is in VBOs.
Now I tried again to find the article but couldn't.
If I remember it said that VBOs were the most expensive and then state changes.
I'm trying to work out what it meant by VBO's being expensive:
a) chucking the arays onto the GPU memory
b) telling the grfx card to use a different vbo
c) changing data in the vbo
Thanks
Ade
yes, the function is expensive because it peforms the upload.
In the case of the others for using a VBO it depends on the driver, NV and ATI do setup in different places iirc.
Mapping a VBO can cause you stalls, unless handled properly this should be avoided.
In the case of the others for using a VBO it depends on the driver, NV and ATI do setup in different places iirc.
Mapping a VBO can cause you stalls, unless handled properly this should be avoided.
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