Hi,
Being a bit slow, I only just got hold of my print copy of
Develop Magazine and have been reading it over the last couple of days. You can download a free copy of it if you do a quick
sign-up - I highly recommend it [smile]
Anyway, page 46 -
"Slaves to the job" article:
Quote:Could it be, asks Thomas J. Allen and Matthew Sakey, that the reason many games offer aggressive, uninspired content is because your average developers are ensnared by a studio's impossible working practices?
It's an interesting article, and it seems to suggest a different angle on violent video games that I've not seen before. Thought I'd start something in the lounge where only deep, meaningful and all round intellectual discussion takes place...
A few choice quotes:
Quote:Might developers be making violent content as a way to exorcise their anger at increasingly dismal working conditions? Alternatively, they may be worked to such unhealthy extremes that they're simply too exhausted to innovate beyond the cliches of crazy weapons and crazier boob sizes...
Quote:...overworked, under-compensated drones amass war stories of evil corporations, making it hardly ironic that so many games in our history feature evil corporations, not to mention corollary themes - slavery, psychological oppression, and violent confrontations with 'boss' enemies. These themes appear more and more in games from the last decade.
Quote:Sure, games may simply be violent because they're violent - but it would be ill-advised to casually ignore a link between game content and poor working conditions in all cases
I'm not entirely sure I agree with the strength of the link the article suggests, but its definitely "food for thought". All previous discussion of games and violence seems to be "outwards looking in" but this article seems to suggest that the opposite might,
at least, be a factor..
Thoughts?
Jack