Problem with 3dsMax plugin initialization
Hi,
I've made a 3dsMax (exporter) plugin that works fine on my system (and on a few other systems too), But it seems it does not work on systems without .NET installed.
I've tryed to see what dll-s depends on and put them on the target system without result, it keeps giving me an plugin initialization error when the 3dsMax starts.
Did anyone had the same problem ? And is there anyone who knows a trick to avoid this problem ?
Thanks,
C.
In the project settings, C/C++, Code Generation, change the runtime library to Multi-Threaded / Multi-Threaded-Debug (rather than the dll versions). I suspect that's the problem.
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