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the quad seems broken when the Camera position changed

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First Picture:(it's ok) and then,I slightly move my camera(whatever left,right,forward,backward,or even rotate it),I get the Second Picture:(plz pay attention to the cloth on the ground) the cloth seems partly broken. I don't know what caused this I have tried something like glDepthFunc(GL_LESS) or glHint(GL_PERSPECTIVE_....) but it doesn't work. can you help me? best regards.

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