Jump to content
  • Advertisement
Sign in to follow this  

DarkWL released

This topic is 4417 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I just released the first version of my new windowing library, DarkWL, this is only a preview release, and for the moment Mac specific. Most of the details are on the site or in the source (cross platform, eventually), or binary (mac only) files. Basically, I have had this in mind for a while, as I am frustrated at the lack support for unusual options (such as accessing the Mac software renderer, Pixel Buffers, etc.) provided by SDL, GLFW, GLUT, and others. I have been working on this for about 2 weeks now, and I would like to solicit some feedback on the API before I finalise it and complete the Windows and X11 ports. Thanks for any feedback, Tristam

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!