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swiftcoder

DarkWL released

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I just released the first version of my new windowing library, DarkWL, this is only a preview release, and for the moment Mac specific. Most of the details are on the site or in the source (cross platform, eventually), or binary (mac only) files. Basically, I have had this in mind for a while, as I am frustrated at the lack support for unusual options (such as accessing the Mac software renderer, Pixel Buffers, etc.) provided by SDL, GLFW, GLUT, and others. I have been working on this for about 2 weeks now, and I would like to solicit some feedback on the API before I finalise it and complete the Windows and X11 ports. Thanks for any feedback, Tristam

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