Advertisement Jump to content


This topic is now archived and is closed to further replies.


DPlay in standard win32 Client/Server app

This topic is 6550 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am planning on writing an client/server app, basically the server hold info in a DB and the client just updates and requests the info in the DB via Server App Since this is not essentially a game, is there a reason why i shouldn''t use Dplay. Is Dplay an abstraction of Winsock ? Should I use straight up Winsock ? Is there anything in Dplay that might limit the functionaliy of my app later down the line? How is Dplay for Speed? Thanks for your help Damien

Share this post

Link to post
Share on other sites
So for what I''ve found is that DPlay8 is based off Winsock. It handles messages seamlessly for you, and really isn''t hard to deal with - it''s just a little pain in the butt at times

I''m really getting to like it, and per the docs, it''s scalable to allow up to a few thousand connections.

I''m going to be using DP8 in my current book to talk about Multiplayer RPG''s.

Jim Adams

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!