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[.net] Managed Direct3d lighting: more than eight lights in the scene

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Hi, I'm trying to attach a light to each rocket my guy fires in managed direct3d. Problem is, once the scene displays the maximum number of hardware lights, additional lights don't render. What are my options from simple to complex if I want additional lights on screen? Lightmaps? Normalmaps? Shaders? Where do I start? Thanks, Dave

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