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[.net] Managed Direct3d lighting: more than eight lights in the scene

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Hi, I'm trying to attach a light to each rocket my guy fires in managed direct3d. Problem is, once the scene displays the maximum number of hardware lights, additional lights don't render. What are my options from simple to complex if I want additional lights on screen? Lightmaps? Normalmaps? Shaders? Where do I start? Thanks, Dave

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I saw your post in DirectX, generally you shouldn't double post, so I'll reply with a proper answer in the DX post.

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This topic is 4441 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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