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homeboye

effect of opening eyes?

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homeboye    115
hey, I need to implement effect of viewer(camera) slowly opening eyes. any literature or tips would be greatly appreciated, ty.

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TFS_Waldo    146
The only way I can think of is to have two quads, top and bottom, and move them up/down accordingly. There is more than likely a much better method. But that's the only thing I can think of. Have you tried that? =)

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AndyGeers    132
You could try looking in to stencil buffering - draw some ovals of increasing y-radius onto the stencil buffer so that only bits of your scene that were within that region got rendered

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joanusdmentia    1060
Quote:
Original post by AndyGeers
You could try looking in to stencil buffering - draw some ovals of increasing y-radius onto the stencil buffer so that only bits of your scene that were within that region got rendered


This combined with a strong blur post-process should do the trick. Also, don't suddenly turn the blur off once the eyes are open but gradually decrease the amount of blur as the eyes are openning so that there is still a little blur for about 1/4 of a second after the eyes are fully open.

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RuneLancer    253
Eyes don't open in their middle; close your eyes and open them slowly.

Notice anything? Your eyelids are rising.

Eyes act more like inverted U-shapes than 8-shapes.

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