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problem_child

Problems with GL_LINES (beginner question)

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Hi, Im trying to draw a cube within OpenGL, however when I change the camera from its default position, the lines become all distorted (seems like some lines aren''t being drawn). However, when I use GL_POINTS, the points are in the correct positions, even when i use glRotatef. I have tried GL_LINE_LOOP to no avail. Any ideas?

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if u wanna draw wireframe cube draw the cube so
glPolygonMode(GL_FRONT,GL_LINE);
to draw it solid use
glPolygonMode(GL_FRONT,GL_FILL);

perhaps you''re seeing the depth of view as distortion change the projection matrix to an orthogonal one ie glOrtho(..)

http://members.xoom.com/myBollux

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