• Advertisement

Archived

This topic is now archived and is closed to further replies.

Problems with GL_LINES (beginner question)

This topic is 6215 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Im trying to draw a cube within OpenGL, however when I change the camera from its default position, the lines become all distorted (seems like some lines aren''t being drawn). However, when I use GL_POINTS, the points are in the correct positions, even when i use glRotatef. I have tried GL_LINE_LOOP to no avail. Any ideas?

Share this post


Link to post
Share on other sites
Advertisement
if u wanna draw wireframe cube draw the cube so
glPolygonMode(GL_FRONT,GL_LINE);
to draw it solid use
glPolygonMode(GL_FRONT,GL_FILL);

perhaps you''re seeing the depth of view as distortion change the projection matrix to an orthogonal one ie glOrtho(..)

http://members.xoom.com/myBollux

Share this post


Link to post
Share on other sites

  • Advertisement