Sign in to follow this  
DevLiquidKnight

Unity Alternatives To Torque?

Recommended Posts

I was looking at the various torque engine licenses. The reason I was looking was partly to make a game, and partly to have something on my resume; or even just the experience of working with a professionally made engine. It shows you know how to adapt to various software development kits for example. That being said I was wondering if anyone knows of any other powerful, stable, and ideally up to date engines. Some of the ones I have looked at are Irrlicht and HGE, along with the ones listed in this post. While that post is great it is only the "free" engines. Are there any non-free engines that offer what I am looking for, in a reasonable price range. (less then 200$ USD)

Share this post


Link to post
Share on other sites
Torque is definatly one of the best low cost engines around. The problem you will find with engines like Irrlicht is that it is just not as good as Torque. Irrlicht is great in that it is free and feely open source, but the capabilities of it are not that of the Torque engine. HGE is a good engine. I use it myself for my little 2D apps. But there really is the biggest downfall, it is only 2D. Also, it does not have a networking architecture.

Why exactly are you after a 'non-free' engine? For you to look good, you don't need to have an engine on your resume that you had to pay for. Take the Source engine, fantastic! It's free to work with, albeit not open source and you don't get 100% of the engine, but its incredibly professional.

There are many, many good engines about. If you up your price range a little bit by a few hundred dollars, I believe there are quite a few excellent engines that you can choose from.

Share this post


Link to post
Share on other sites
nuvem    326
There's also the C4 Engine I've heard mentioned on these forums, but never having used it, I can't really comment on it.

Share this post


Link to post
Share on other sites
AlbertoT    100
3D Game Studio is supposed to be the naural alternative to Torque
Less powerful (may be) but for sure much more user friendly
As stable as a rock

Share this post


Link to post
Share on other sites
WoolyLoach    122
Quote:
Original post by AlbertoT
3D Game Studio is supposed to be the naural alternative to Torque
Less powerful (may be) but for sure much more user friendly
As stable as a rock


3DGS is improving by leaps and bounds and includes shader support, which you have to get TSE (at an extra cost) to have for Torque. That said, TGE has built-in ZIP file support (something you either need a third-party tool for with 3DGS or the nearly-a-grand Professional edition), and the networking in Torque is a bit better if you're planning on making (Yet Another) MMORPG or such. 3DGS comes with all the (basic) tools you need, while with Torque you'll need some extra goodies (most of which can be had for free, with various levels of quality).

I'm a TGE licensee and I'm probably going to upgrade my 3DGS A5 license to A6 (I own the Commercial version, one step down from the top). In my experience it's quicker to get a *basic game* up in 3DGS, although in some ways you'll hit the wall - and with TGE you have the source for the engine there to hack on if you want.

Each is actually better at certain things, depending on what you're trying to do. I'd never try to make an MMORPG or an RTS in 3DGS, but I could see many kinds of FPS and/or casual exploration games in 3DGS.


Share this post


Link to post
Share on other sites
gdgi    122
Depends on what you are looking for.

Do you need source code? If so, then the two main options you have are torque or C4.

If you aren't a programmer but are looking for an easy to use solution for creating games, then there are alternatives such as Game Studio or Beyond Virtual Indie (our own in-house game creation solution).

I'm obviously a bit biased towards BV Indie, but we have alot of the features that Indie's are simply not able to get access to in other affordable, easy to use engines (ie torque, gamestudio etc), such as Normal Mapping, HDR/Bloom, real-time physics etc.

We are also developing new features on an ongoing basis, and our own commercial projects are directly feeding the Indie version - something that not many of the other Indie engines seem to be doing.

For example, the upcoming release has a full terrain engine & editor, road editors (drag n drop roads), Network support, and much more.

You can find out more about Beyond Virtual & BV Indie at www.beyondvirtual.com

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Similar Content

    • By Affgoo
      About us:
      We are a team of 14 developers developing multiple mid scope games both are over halfway complete. We polish all of our games and focus on quality.


      We are a small team, everyone currently on the team and future teammates must be interested in game development as a whole and not just one role, being a small indie company it is very important that you can wear a few hats and not just one. Everyone on our team is a game dev.

      looking for:
      3d Artist (hand painting a huge plus)
      3d Animator
      entry level Software engineer with reasonable skills in c# / shaders. 

      ^ requirement for all positions: A true love of game development and to be very self motivated.
      We are a very active team, you must be too. 


      If interested or for more information add me on skype: nicholas.boucher4


      Atlas Sentry art style: (art complete)(code complete)
      http://www.slidedb.com/games/atlas-sentry

      Rat n Gat art style: In Devlopment

    • By EvaBalikova
      Main menu in Feudal Alloy. 
      twitter
    • By Jcyshadow97
      Hi guys,i m looking for someone that can work with me on a "top-down" multiplayer fps as 2d and 3d artist.I used photon server and i can take the part of programming.For now i made only the basic gameplay of the game that include shooting,switch weapon and and damage player.If someone can help me please contact me via e mail: 270514974@libero.it.
      I really appreciate your collaboration and hope you have a good day.....
      Thanks for you time to read the post
      At the bottom i attach some screenshot of the current game,i m sorry that i can't attach a video...



    • By Raptor42
      I'm looking to form a new game development team, mostly for training purposes.
      About me:
      I'm a student - Unity C# developer, who worked part-time in this industry for a couple of years already. I've been a lead developer in many "random collab groups" as well as a few companies. I specialize in creating 2D games for Android, but I'm looking forward to trying out new things - especially 3D development.
      Currently, I've got one Android game close to a release so I'd work for this team in my spare time. 
      About the project:
      I've been thinking about creating a simple tycoon-like simulation game for Android (and PC eventually), inspired by the Game Dev Story (initially released by Kairosoft in 1997) https://en.wikipedia.org/wiki/Game_Dev_Story 
      I haven't done much planning though, therefore I'm looking forward to hearing out your ideas.
      Right now, I've only created a test 3D scene using placeholder models and implemented a simple pathfinding system for me to play around with:
      https://i.imgur.com/xAd0l4o.png
      https://i.imgur.com/nHZerOT.png
      I'm looking to work with people who are:
      - willing to take a position of a: 3D modeller/2D artist/Designer
      - not necessarily very experienced, but eager to learn and improve their skills
      - active - check in at least once a day
      If you'd like to apply for a different position which I didn't list here, you are welcome to contact me as well.
      While this project is created mostly for learning purposes, if we ever get to release it and generate any revenue - you will recieve a certain percentage of it.
       
      To Apply:
      Send an email to rk.softwaredev@gmail.com
      Introduce yourself and attach an example of your work (if you have any)
    • By EvaBalikova
      Hello.

      We're a two-member team and I'd like to introduce you our game - Feudal Alloy. 
      It's a metroidvania-style action RPG with fishbowl-powered medieval robots.

      We've been working on the project for a few months. I'd be happy for any feedback.
      teaser
      homepage
      twitter
      facebook
       
      Our Steam page is public now: 
      steam link
       
       



  • Popular Now