Tools for creating vegetation

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4 comments, last by GameDev.net 17 years, 11 months ago
I was curious as to whether or not there were any free tools (or relatively inexpensive) similar to speed tree's cadding system for designing vegetation. Failing this are there any free tools (or again relatively inexpensive) that would produce photorealistic vegetation (for a design program like 3ds max for instance) that I could simply write algorithms to reduce them into vegetation that would work in a system similar to speed tree? I am working on an RPG game and currently it would favor my workload if I don't have to write anything to aid in the design of game vegetation. PS by relatively inexpensive I mean in the < 200 dollars range
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Quasi industry standard for proc. vegetation generation is Greenworks XFROG
www.xfrog.com
produces very hi-poly models. Theres an additional tool, xfrogtune that lets you reduce the polycount. I dont know the prices, but as far as i remember version 3.5 is somewhere around 150 eur or so.

Free JAVA tree generator
http://arbaro.sourceforge.net/


regards,
stephan
OpenTree is an open source library for generating trees procedurally it may be worth a look.
There's PlantStudio. It's quite good, and exports in many simple 3D formats. Lots of options, and a neat cross-breed feature for generating new plants.

EDIT: Forgot to mention, it IS freeware. They changed it from shareware, and didn't update the binary. You just install it, then you can register it for free (No email/name required, just enter a registration code) on their "order" page
http://www.vterrain.org/ might be of interest too for all things procedural terrain, vegetation, etc (links to other options, papers, books).

Simon O'Connor | Technical Director (Newcastle) Lockwood Publishing | LinkedIn | Personal site

wow, thanks for all the replies guys, I think that about covers all the bases.

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