Jump to content
  • Advertisement
Sign in to follow this  
masterviking

A visual C++ other than MS's?

This topic is 4415 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Guest Anonymous Poster
Quote:
Original post by masterviking
MS's is not the kind of structure im looking for... Please list the good ones, if there are others?


depends entirely on your requirements, that is your definition of "visual", there are various alternatives for both, the underlying compiler as well as the high level framework (MFC).

Share this post


Link to post
Share on other sites
Visual C++ is considered a product name (Microsoft Visual C++) so technically there is only one Visual C++.

But anyway, look into MinGW Developer Studio, Borland Developer Studio, Ultimate++, and Code::Blocks for examples of other C++ IDEs.

Share this post


Link to post
Share on other sites
Quote:
Original post by rohde
Visual C++ is considered a product name (Microsoft Visual C++) so technically there is only one Visual C++.

But anyway, look into MinGW Developer Studio, Borland Developer Studio, Ultimate++, and Code::Blocks for examples of other C++ IDEs.


DevC++'s Bloodshed, too... (if that's what it's called still)

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Quote:
Original post by masterviking
Forget everything... I found something i liked... Delete this topic..


you may also want to consider sharing your findings with other users who might be interested in them.

Share this post


Link to post
Share on other sites
Borland C++ Builder
http://www.borland.com/downloads/download_cbuilder.html
Not every game is written in MS Visual Studio as Microsoft would like everyone to believe.
One of my favorite games SWTKOTR 2 was written with the above tool.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!