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Plasma / Electricity / lightning weapons FX?

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can anyone point me to a tutorial or article on how to create an FX for weapons? I'm designing a number of different weapons for my spaceship game and I'm just starting to get my head around them. When creating a plasma ball kind of weapon, is it normal practice to attach a DX point light to mesh?

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Original post by 00Kevin
can anyone point me to a tutorial or article on how to create an FX for weapons?

I'm designing a number of different weapons for my spaceship game and I'm just starting to get my head around them.

When creating a plasma ball kind of weapon, is it normal practice to attach a DX point light to mesh?




Depends how many plasma balls there are going to be, OpenGL has an 8light limit, so any more than that and you have to do ...hard stuff... to simulate having more if there are lots of plasma effects. I dunno what DX limits are.

Most electriciy effects I've seen are billboards with an animated lightning graphic on them, reapeated many times overlapping to look complex.

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