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Exact syntax for Ddraw clipper

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Oh, sorry.

I guess I''ve created one through the ddraw object, using the SetClipper method. I set the first and last argument to NULL because I have no Idea what their for. After which I use the SetHw method of the ddraw clipper to set the handle of the window... I mean aplication. Then I use, oh... get clip list or something that I have no Idea how to use, and set the first argument to a RECT that encompasses the screen and the rest to NULL. That''s pretty much it, I''m surprised that it compiled.

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You might want to look up Game Programming Genesis Part VI on this site... it goes through how to use DirectDraw clippers, and has a sample source file along with it that demonstrates how to use them.

 Aeon Software

Down with Tiberia!!

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