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Window styles and toggling fullscreen[MSVC2003]

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Hello, I am tidying my app up, and getting the fullscreen/windowed toggle to work correctly. Here's how I create a window; m_displaySettings->m_hWnd = CreateWindow( "WindowClass", m_displaySettings->m_windowText, m_displaySettings->m_windowed ? WS_OVERLAPPED|WS_SYSMENU : WS_POPUP, 0, 0, m_displaySettings->m_screenWidth, m_displaySettings->m_screenHeight, NULL, NULL, hInst, NULL ); This works well at first. If windowed it has a titlebar with close button, and switching to full screen seems fine. However if I start in fullscreen mode then switch to windowed, it is like i have used WS_OVERLAPPED and no WS_SYSMENU, ie there is no title bar anymore! How do i preserve the title bar when coming out of fullscreen? Its a directx window by the way. Thanks Simon EDIT: Also, when starting in windowed, other windows can go on top of my app, but after being in fullscreen and switching back, the app is always on top... :(

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Direct3D changes the window class. If you're going from fullscreen to windowed, you need to use SetWindowLong() to chaneg the frame style, then call SetWindowPos() to update the frame.

From some of my code:

// Move window and change style if needed
RECT rc;
rc.top = 0; rc.left = 0;
rc.right = m_theDevice.GetPresentParams().BackBufferWidth;
rc.bottom = m_theDevice.GetPresentParams().BackBufferHeight;
rc.right -= rc.left;
rc.bottom -= rc.top;


EDIT: If you use SetWindowPos(), you can change the Z-order of your window too. D3D is probably setting to to HWND_TOPMOST, you can set it to HWND_TOP:
SetWindowPos(m_hWnd, HWND_TOP, (GetSystemMetrics(SM_CXSCREEN)-m_theDevice.GetPresentParams().BackBufferWidth)/2, (GetSystemMetrics(SM_CYSCREEN)-m_theDevice.GetPresentParams().BackBufferHeight)/2, rc.right, rc.bottom, SWP_FRAMECHANGED);

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