Jump to content
  • Advertisement
Sign in to follow this  
publicENEMY

rendering deformable object(vertex array? vbo?)

This topic is 4445 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

what is the best method for rendering deformable object? 1. glBegin() 2. vertex array 3. vertex array buffer object 4. vendor specific vertex array system in my implementation, i need to draw vertices with different world transform (from physics simulation). how can i possibbly gain performance from vbo? i dont really see any possible performance gain when you have to update the world space coordinate every frame. any hint guys? Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!