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Peter Cunliffe

Particles

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I am experimenting with the Particle code from EX12.c with PR4B1. Everything is ok provided hardware T&L is not used. If it is used particles do not render correctly and look as if they are at the wrong co-ordinates. Is there a fix now or in the next Beta? Thanks in advance for helping! Petrovski

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I have not done support for particles that face the camera with T&L. You''ll need to turn off the T&L pipeline when creating and/or drawing particles using PR_SetD3DPipeline.

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Ok. I''ve tried that, some particles look a bit better but not
like when I don''t use T&L at all and locations of particles still change incorrectly with camera rotation.

I''m using Camera as input and camera angle based rotation rather than target.

Is this whats wrong?
Do I need to switch D3D pipeline off anywhere else?



Thanks in advance for helping!
Petrovski

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