Jump to content
  • Advertisement
Sign in to follow this  
XenocidalFate

[SDL] DirectInput error when standalone?

This topic is 4502 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I get the error DirectInputDevice::SetCooperativeLevel: Unknown DirectInput Error: 0x80070006 everytime I run my SDL application without using MVSC++ (When I double-click the .exe) It works fine when I execute it in Visual Studio... If I can't fix this, all that work will be for naught. SDL: SDL 1.2.8 IDE: Microsoft Visual Studio C++ 6 DLLs are all setup correctly

Share this post


Link to post
Share on other sites
Advertisement
I think you will have to post some code for us to help you.

According to what I've read, either you or SDL is passing an invalid handle to DirectInput...

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!