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Morlith

2d games using Direct3D

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Hi! I''d like to write a 2D engine using Direct3D, but I don''t really know much about it (except that I have to use TL vertices). CVan anybody tell me something about what render states to use, z-buffer yes/no, and using textures with alpha channels? thx Felix

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Check out furby100''s tut on this matter. It''s pretty damn good. I started my game without the z-buffer off... but ended up importing 3D objects an so turned it back on to do the 3D stuff.

Brett Lynnes
cheez_keeper@hotmail.com

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