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arithma

Default Winding

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Clockwise; anti-clockwise triangles are culled (D3DCULL_CCW). The easiest way would be to test it and find out...

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I did try it and I figured out that it is Clockwise, but I was afraid of the right handedness of my system and the left handedness of the directx system. In short I was mangling between two variables.

Thanks, am in the clear now... I like everything to be concrete :)

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