Default Winding

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1 comment, last by arithma 17 years, 11 months ago
What is the default triangle winding that should be used with directx triangles?
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Clockwise; anti-clockwise triangles are culled (D3DCULL_CCW). The easiest way would be to test it and find out...
I did try it and I figured out that it is Clockwise, but I was afraid of the right handedness of my system and the left handedness of the directx system. In short I was mangling between two variables.

Thanks, am in the clear now... I like everything to be concrete :)
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