Jump to content
  • Advertisement
Sign in to follow this  

BSP trees

This topic is 4415 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am trying to understand bsp trees, I think I have it, I just want to make sure. In 2d, you would take a line and fin the normal and divde by left or right, recursivly for all lines right, building a tree. But for the viwer, would you test each frutsum line in the tree to seee what lines were to the inside of the frutsum? So you would traverse the tree twice per line in the frutsum?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!