MMORPG Workpath
Hi there!
I'm new in 3D programming and i'm developing a new MMORPG, in fact until now i have the DirectX engine and i already bought the 3D Studio Max 7 and i know a lot about role-playing games.
I have some doubts about this:
Can I create the models on 3ds max and export the mesh with the texture to an X file?
If yes, should i parse that file in the LoadGeometry() subrutine of my engine?
How can i make the terrain?? I know how to do that by tiling, but i don't know if that is correct in 3d games...
I'll be glad if someone answers. (Like i posted in all the other threads, sorry about my english, i speak spanish).
Anticipated thanks!
Federico.
You have a loooooong way to go. Entire books have been written about the questions you are asking. I suggest you start out with something simpler and more basic.
For example, try writing a program that will simply load and display a terrain. Take a look at this web site: Virtual Terrain Project. Everything you ever wanted to know about rendering terrain is there.
For example, try writing a program that will simply load and display a terrain. Take a look at this web site: Virtual Terrain Project. Everything you ever wanted to know about rendering terrain is there.
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