Jump to content
  • Advertisement
Sign in to follow this  

Realloc in C++...ok?

This topic is 4440 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I know using malloc in C++ is taboo, but as there is no realloc equivalent using new/delete, I'm wondering if it is generally considered acceptable to use realloc/free in cases when constructor/destructor calls aren't necessary (as in with floats), or should I just get accustomed to manually copying contents and reallocating using new? I ask because I am writing code which will be viewed in a professional atmosphere, and don't want to come off poorly. Thanks!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!