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Realloc in C++...ok?

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I know using malloc in C++ is taboo, but as there is no realloc equivalent using new/delete, I'm wondering if it is generally considered acceptable to use realloc/free in cases when constructor/destructor calls aren't necessary (as in with floats), or should I just get accustomed to manually copying contents and reallocating using new? I ask because I am writing code which will be viewed in a professional atmosphere, and don't want to come off poorly. Thanks!

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