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doing multi texturing in vertex arrays

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Hi, Is it possible to do multitexturing in vertex arrays. I know that if I want to pass texture data in a vertex array I would enable texturing using glEnableClientState(...) but this allows me to pass only one texture coordinate per vertex. Thanx.

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http://www.gamedev.net/community/forums/topic.asp?topic_id=336246&whichpage=1�

check it out the guy asked the same question as u and got a good answer...

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