Sign in to follow this  
darrenmarklines

False Perspective [RESOLVED]

Recommended Posts

Is it posible to set up a projection matrix that gives a vanishing point centered to the 2d, x + (width/2) and y + (height/2) of a quad? This is a bit like the ortho projection, but gives some depth when doing rotations. [Edited by - darrenmarklines on May 24, 2006 5:26:42 AM]

Share this post


Link to post
Share on other sites
You can probably do it using D3DXMatrixPerspectiveOffCenterLH (where the off-center is the key to moving the vanishing point). Sorry, I can't give you more detailed information -- I've never tried it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this