Error with texture mapping GLUT
I'm using GLUT, this is the error I am getting:
--------------------Configuration: PROJECT - Win32 Debug--------------------
Compiling...
PROJECT.CPP
Linking...
PROJECT.OBJ : error LNK2001: unresolved external symbol "void __cdecl tgaLoad(char *,struct image_t *,unsigned int)" (?tgaLoad@@YAXPADPAUimage_t@@I@Z)
Debug/PROJECT.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
PROJECT.exe - 2 error(s), 0 warning(s)
Look here for the code:http://www.freewebs.com/vgmdirect/ERROR%5F05.23.06%5FTM.txt
You need to write, or at least link with, the function tgaLoad.
The error message is telling you that it cannot find the definition for this function, and indeed, it is not in the code you posted.
The error message is telling you that it cannot find the definition for this function, and indeed, it is not in the code you posted.
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