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Play music file while render game graphics

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Thanks for your answer :D
FMOD seems free to noncommercial project only
Is there any LGPL sound lib that can compare to FMOD?
hehe, maybe my online game can make money one day
Just kidding

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Quote:
Original post by g8minhquan
My game also have a network module

Is there any chance that the music playing be corrupted when network events occur?


This is very unlikely; a decent modern operating system (and NT too, I guess [grin]) should have decent thread scheduling and will keep all of the threads running well enough.

You may run into some problems with extremely low resource environments (like a Pentium 75 or something) or seriously defective audio drivers but this is not a concern for the most part. A multithreaded design like this should be fine, but it can be proven fully via prototyping.

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