Sign in to follow this  

gamespy

This topic is 4221 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I'd like to integrate gamespy's matchmaking functionality into our (indie) game. But the registration process at http://www.gamespy.net/ looks like the API is primary for professionals. So the question is: how much will this service cost? I know, the page says "royalty free", but does that really mean "free at all"? Thanks in advance, vokuhila

Share this post


Link to post
Share on other sites
Pretty sure they don't advertize the price because it likely depends on the contract. I'd expect it to be at the _very_ least in the tens of thousands; perhaps even in the six figures for major titles. Dunno. You'll have to "apply for developer access" and see what they offer you.

-me

Share this post


Link to post
Share on other sites
OK I gave it a try, and the first thing they'd like to know in an email is the budget for the project.
I think I won't answer them, cause telling the truth about that would make the whole thing even more embarassing ;-)

Well I think a lobby server is something that can be handled by myself, but it would be nice to spare me that work.

Does anybody know another hoster like gamespy? (an affordable one)

Share this post


Link to post
Share on other sites
Quote:
I think I won't answer them, cause telling the truth about that would make the whole thing even more embarassing ;-)


I would answer, and tell the truth. The worst thing that can happen is that they say "sorry, you can't afford us."

An indie matchmaker service as a business opportunity? Hmm...

Share this post


Link to post
Share on other sites
A commercial lobbying system should probably support at least the following features:

1) User accounts with statistics.
2) Friends lists.
3) Host permission lists.
4) NAT punch-through introduction.
5) Global, per-game, and per-instance chat.
6) Usage statistics and reporting to developer.
7) Redundancy for failover and scalability.
8) Client versioning/updating redirection.
9) Community ratings system.

What am I forgetting?

Share this post


Link to post
Share on other sites
Quote:
Original post by Bob Janova
Code for a lobby server (C#). You still need somewhere to host one, of course, and my code is not really tested. But it should give you some pointers at least.


For some reason, that article doesn't show in Firefox (though it does in IE).

Share this post


Link to post
Share on other sites

This topic is 4221 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this