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OpenGL OpenGL/Game Programming Reference

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Ok, I am at yet another reference issue. I'm trying to get a good solid book collection that is both up-to-date and teaches a good style and good programming paradigm. I have already decided on getting C++ Primer Plus: 5th Edition. Now I need an OpenGL/Game Programming reference, or an OpenGL reference and an OpenGL/Game Programming Reference. I get confused on what is really out of date code. For instance, I thought GLUT was good to use, but realized that it was getting out dated. Then people say that Win32 API is good but not for cross-platform. So, this leaves it difficult to find the above references. Got any ideas? I have Prima Tech's OpenGL Game Programming but after reading the book reviews, I don't want to be taught the wrong things in OGL. Was considering Beginning OpenGL Game Programming But, I know that gamedev is the place to get insight from the pros...so if anybody can provide information or book references. That would be great!

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I read Prima Tech's OpenGL Game Programming and it tought me most things about OpenGL I needed to be able to write my own apps, but they focus on Win32...

I don't think they teach wrong things, but they just don't really go into detail and they don't program very object oriented (or better: no oop at OpenGL stuff, only for math), but you'll have a good basis after that

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Beginning OpenGL Game Programming is an excellent book that I can whole-hartedly recomend.

It has very very little Win32 code, so it should be rather simple to implement the examples in your favorite platform.

BTW, SDL is an absolutely superb alternative to GLUT and Win32.

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Alright, I'll prolly go ahead and get the Beginning OpenGL Programming book, then later get the More OpenGL Programming Book. Thank you!

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