Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


could be posible to use MultyTexture to perform Alpha Channel blending?

This topic is 6459 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am trying to draw a Image with alpha channel but since I have a voodoo 3 card (which give me a lot of troubles), with all other methods to perform alpha channels, so I am Trying to use 2 textures to blend together and perform alpha channel blending, I mean, I am trying to use 2 textures for this: Texture 1 = My Image Texture 2 = My Image's Alpha Channel But my question is which Texture Stages need I to set up to Perform the correct blend mode? PS:I am using DirectX 7.0 D3DInmediate Mode. with a Voodoo 3 card. Best Regards! Edited by - ogracian on February 13, 2001 12:56:10 PM

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!