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could be posible to use MultyTexture to perform Alpha Channel blending?

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Hi, I am trying to draw a Image with alpha channel but since I have a voodoo 3 card (which give me a lot of troubles), with all other methods to perform alpha channels, so I am Trying to use 2 textures to blend together and perform alpha channel blending, I mean, I am trying to use 2 textures for this: Texture 1 = My Image Texture 2 = My Image's Alpha Channel But my question is which Texture Stages need I to set up to Perform the correct blend mode? PS:I am using DirectX 7.0 D3DInmediate Mode. with a Voodoo 3 card. Best Regards! Edited by - ogracian on February 13, 2001 12:56:10 PM

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