Advertisement Jump to content


This topic is now archived and is closed to further replies.


Graphic problem

This topic is 6547 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok, here''s the deal. I want graphics into my program. I don''t care how bad it looks. As far as I know I got two options. 1. Write a DOS program that uses one of the many graphics libraries out there. 2. Learn win32, then learn DX or OpenGL. The Problems 1. I personally own MSVC++, but i can''t make graphics in it (only win32). So I decided to download one of the free compilers on the net. I''ve tried them all, DJGPP, Borland, Dev-C++, etc. The problem is at some point they wont work. DJGPP worked fine until I tried to compile some graphic code, Borland 5.5 worked to the point when I tried to compile something larger than a helloworld program. When I downloaded Bloodshed''s Dev-C++, I thought "Wow, this looks nice", Then I tried to compile some more graphical code in a DOS console app, but it didn''t work. 2. I''ve just got a pretty good grip on C++, but I don''t think I''m ready to start programming the win32 API.I''m told it is hard to do it, and that DX is also hard. Is there a third option? Do you think I should begin with win32? Is there an easy-to-set-up DOS compiler? Is the Dev-C++ console app win32 or DOS? Does anybody have any advice on graphics programming? Any advice are greatly appreaciated. Lalle

Share this post

Link to post
Share on other sites
For a long time, too, I thought it might be good to beat around the bush and try to do DOS graphics before jumping into Win32.

Unfortunately, I found setting up/using things like DJGPP and Allegro almost nullified the effort, and that since DOS/Win are very different, going just for DOS isn''t worth it.

I recommend:

Get a nice C/C++ reference.
Pick up Windows Game Programming for Dummies, Tricks of the Windows Game Programming Gurus (both by LaMothe), and/or Game Programming with DirectX 7.0 (Ian Parberry).

For Win32, set up VC++ and go to for a very nice simple introduction to Windows.

It doesn''t seem nearly as bad once you realize Windows is just:

A Message Handler
WinMain (usually includes registering a class, and making a window)


DirectX is hard, though, but places like this make the easier DirectX 8 make things a lot less painful.

But trust me, making the jump from text programs to graphics makes it all worth it.

The Goblin
"Oh, God..."
"Yes?" <- My Response

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!