quote:Original post by Ravuya
Arguably (now don''t flame my ass for saying this), the common RPG player, used to drivel like FF7 (and other console RPG''s), will just aimlessly wander if they don''t have a set goal.
Yes, I do realize this. Let''s assume for a second we''re not afraid to cut out what players are used to. Even better, like Thief, it''s possible to lead your players into playing a certain way. That''s another topic entirely though.
quote:
It would be somewhat like 90% of all online RPGs - aimless wandering from place to place, camping animals and killing stuff for items.
It wouldn''t have to be that way. You could have whatever gameplay you want. That''s seperate from whether NPCs tell you where to go or not.
"All you touch and all you see is all your life will ever be --Pink Floyd
Need help? Well, go FAQ yourself.
What a plight we who try to make a story-based game have...writers of conventional media have words, we have but binary numbers