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Input control for Tetris-clone, how?

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Guest Anonymous Poster
No problem with the Keyboard!
Your game is too fast!
You must slow it down with a timer (see questioned below)
to have a framerate of 60-70 FPS!

I hope could help...

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How do you take care of keyboard input control for Tetris-clones, im using directx in C++... what i have now is a method where the keys that are pressed are checked and than a sprite is moved, but once i press a key the sprite moves really fast...

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Drago

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