• Advertisement
Sign in to follow this  

Terrain generating techniques

This topic is 4289 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Are there different techniques for terrain rendering? I know the first step is to load/generate the terrain as a triangular mesh, but are there different techniques of rendering which perform differently based on, for example the size of the terrain? Can someone point me to some resources? Thanks Sharad Birmiwal

Share this post


Link to post
Share on other sites
Advertisement
If you want a slighty different way to do it, a voxel terrain engine could work.

Share this post


Link to post
Share on other sites
Check out just-code-it.net, there is a series of tutorials on heightmapping / terrain there

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement