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sharadbirmiwal

Terrain generating techniques

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Are there different techniques for terrain rendering? I know the first step is to load/generate the terrain as a triangular mesh, but are there different techniques of rendering which perform differently based on, for example the size of the terrain? Can someone point me to some resources? Thanks Sharad Birmiwal

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Check out just-code-it.net, there is a series of tutorials on heightmapping / terrain there

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