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Realtime reflect of floors

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I'm dealing with the problem about floor reflecting. You know, the reflection of the floor is just like lakes. That is to say, we can render the things on the floor to a surface, and then place that surface upside down. Last, we can paste the surface on the floor. And, it's OK. But how can I do the things all above in Direct3D9? Can anyone tell me how to do it? Thanks anyway! In fact, I'm a programmer from a non-English spoken country, so forgive me if I had a poor English.

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