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Need Free 3D Game Engine

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My team [Red Winter Studios] is looking for a free 3D game engine. It should have the power of Torque and Source, but at the price of $0. Generally, I would go with Source, but the targeted audience might not have Half-Life 2. (Keep in mind, this is NOT A MODIFICATION, but a full fledged game.) Any suggestions? I'd rather not have a flame war; just the details. I've looked around hundreds of times for good 3D engines. None are at my price and some just don't have enough functionality. Thanks in advance,

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Is CrystalSpace good? Reviews I've read indicate it's a nice system.

I basically need C/C++ compatibility with 3DS Max 7 & 8 (.3ds, .x so on), good music/sound capabilities, and average or better physics.

If no one advices me anymore or leads me in any other direction, I shall probably start hiring programmers and start working with Crystal Space.

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Kinda sounds like you want your cake and eat it too ;) There are some decent free engines out there, but its highly doubtful that you'll find one as powerful as the two you mentioned for free. Unfortunately, you'll probably going to end up having to spend the $100 on the Torque (well worth it, I'd say), or take up one of the free, less endowed engines and plan on putting in some extra sweat equity.

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I've heard good things about Ogre, but (correct me if I'm wrong), isn't is just a rendering engine, not a 'game' engine?

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Yea, thats what I've heard too; and that turns me away from OGRE.

What about:
Torque vs. CrystalSpace

Which is easier to find programmers for?
Which is more difficult to get started with?
$100 - would all the people on the team have to pay the price? ..Or can everyone exchange files to the person who has Torque (aka the Compiler)?

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Despite the whole open source thing, you still get what you pay for.

I don't think I've seen any game engines with equivalent power to Torque. If you're developing a game, it may be worth just shelling out some bucks for an engine. If not, you can definitely mix and match a graphics engine with a physics engine with a sound library and so on and so forth.

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It looks like Crystal Space is also a rendering engine, not a 'game' engine. The Torque does have a very active community, and there seems to be a fair number 'serious' developers using it. You'd have to check with GarageGames, but as I recall you would technically need one license 'per developer seat'. You'll need to check with them on the details.

One thing that I can tell you is that the Torque really is a full package. It has networking, sound, physics, gui, etc, etc. Worthwhile looking into

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Yes, Ogre is a graphics engine, but if you're asking for a full game engine with the power of Torque/Source for free...? I don't think you're going to find much... as far as not loading .x/.3ds files: write a loader. Or just pay the $100 for Torque. :)

[Edited by - JBourrie on May 29, 2006 4:22:13 PM]

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Quote:
Original post by D Shankar
A review states that OGRE has no support for .3ds files nor .x files....


Then what is the 3D Studio Max Mesh & Animation Exporter v1.0.7 on the Ogre website (Ogre3D.org -> Downloads -> Tools -> 3D Studio Max Mesh & Animation Exporter v1.0.7).

With Ogre you get support for 3dsMax, Maya, RenderMonkey, Lightware, Milkshape, Softimage XSI... etc. Plus also some plugins for libraries like ODE (for physics). You can easily use an extern libraries for network, input, etc.




Or else, you can use Nebula Device which seems to be really good and is a game engine. Seems harder to setup than Ogre but the documentation seems to be complete (not as complete as ogre though).



The biggest problem I had with CrystalSpace was the lack of documentation. We had a hard time to setup the project and to find all we needed. CrystalSpace was a requirement for the project... Ogre or Nebula would have been my first choices if I had to possibility to choose.



Download the SDKs and try to setup a small project. That will show you quickly if the engine fits you and if its documented properly. Never underestimate the documentation and the community... Ogre has both, nebula lacks some of both, crystalspace used to have pages in the docs filled with pages filled with TODOs (Is it better now? 4-5 months later?).

There are also a lot of other engines around... check the 3D Engine List on devmaster.net, it can be a great help in your research.


JFF

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Thanks, everyone.
And to JFF,
I looked at devmaster previously. That's how I found OGRE. I shall do as you suggest and give all of them a try.

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Guest Anonymous Poster
at a price of $0, even if the engine can internally do everything u need, you're going to need a full-time tool-chain programmer to make content creation/manipulation tools to get your artists work done at the least!

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I have not seen anything near what you are asking for. but you could build your own with bits of open source engines and combine them it will be the same but with a heave load

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I use irrlicht
http://irrlicht.sourceforge.net/

again it's more a rendering engine than a game engine, but it's more game-oriented than Ogre
try it out

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You might also take a look at Irrlicht or yake. I know that yake is a 3d engine that builds around OGRE as its renderer.

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Irrlicht and Ogre are both very well documented I've found. The frustration most people have from their documentation I think is that they expect to find a step-by-step tutorial on exactly how to build the type of game they wish to create. You won't find that anywhere.

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Quote:
Original post by jkleinecke
You might also take a look at Irrlicht or yake. I know that yake is a 3d engine that builds around OGRE as its renderer.


Yake may be as close as you are going to get to your request, it is approaching a full game engine, and it is built around several very good components (Ogre, CEGUI, ODE).

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Guest Anonymous Poster
Quote:
Original post by matibee
Looky here


too bad its ONLY windows..how totally lame.

bye

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Guest Anonymous Poster
Truevision3D is free for non commercial use, its a full game engine.

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If I had to spend a couple hours tracking down a free engine and toolchain as you have, that'd be worth more than about $99 of my time.

Therefore, I'd recommend just sucking it up and spending some money on Torque.

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If you're looking for an FPS dedicated engine, Nexuiz looks pretty interesting, as done Cube. Both, to my knowledge, are open-source.

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