Quote:Original post by D Shankar
A review states that OGRE has no support for .3ds files nor .x files....
Then what is the 3D Studio Max Mesh & Animation Exporter v1.0.7 on the Ogre website (Ogre3D.org -> Downloads -> Tools -> 3D Studio Max Mesh & Animation Exporter v1.0.7).
With Ogre you get support for 3dsMax, Maya, RenderMonkey, Lightware, Milkshape, Softimage XSI... etc. Plus also some plugins for libraries like ODE (for physics). You can easily use an extern libraries for network, input, etc.
Or else, you can use Nebula Device which seems to be really good and is a game engine. Seems harder to setup than Ogre but the documentation seems to be complete (not as complete as ogre though).
The biggest problem I had with CrystalSpace was the lack of documentation. We had a hard time to setup the project and to find all we needed. CrystalSpace was a requirement for the project... Ogre or Nebula would have been my first choices if I had to possibility to choose.
Download the SDKs and try to setup a small project. That will show you quickly if the engine fits you and if its documented properly. Never underestimate the documentation and the community... Ogre has both, nebula lacks some of both, crystalspace used to have pages in the docs filled with pages filled with TODOs (Is it better now? 4-5 months later?).
There are also a lot of other engines around... check the 3D Engine List on devmaster.net, it can be a great help in your research.
JFF