• Advertisement
Sign in to follow this  

Own memory manager for STL/STLPort/Boost

This topic is 4255 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everyone, some years ago using a standard lib such as the stl (stlport) or boost was a big no no in game development due to performance concerns. Now, those concerns don't seem to exist anymore. Basically I would like to skip my own containers and use something like stl (stlport) or boost. The problem is that I have my own memory manager which has to be used by the standard libs. Does anyone have experience using your own memory manager with stl(-port) or boost? What are the mantraps that I could encounter? Thanks for your advice, Metron

Share this post


Link to post
Share on other sites
Advertisement
[google] STL custom allocator

The first hit I got was from Pete Tantalon: www.tantalon.com/pete/customallocators.ppt .

I've heard him talk in person before, he knows his stuff.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement