All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
32
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
VFACE with GLSL
Graphics and GPU Programming
Programming
Started by
purpledog
May 30, 2006 04:27 AM
0
comments, last by
Null and Void
17 years, 10 months ago
purpledog
163
Author
May 30, 2006 04:27 AM
Hi, HLSL allow to known a face orientation in a fragment program using the register named VFACE. I believe CG is doing the same using WFACE (but I didn't find any doc on that). Is there any equivalent in GLSL?
Cancel
Save
Advertisement
Null and Void
1,088
May 30, 2006 07:25 AM
gl_FrontFacing.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
Do your part to stop global warming and climate change
GDNet Lounge
C++ how do you use dependency injection?
For Beginners
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
Advertisement
Recommended Tutorials
Evolutionary Design: A practical process for creating great game designs
Game Design and Theory
The Getting Started Guide to Game Development FAQ
Game Design and Theory
Understanding the QuickSort Algorithm
General and Gameplay Programming
Getting Into Game Development
Career Development
Best 2D Game Engines: The Complete List (2020)
Engines and Middleware
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top