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Is there any Good .x exporter for maya?

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I like the Panda .x exporter for 3DStudio max. http://www.andytather.co.uk/Panda/directxmax.aspx But are there any .x exporters for maya that have the same features? The .x exporter that comes with the directx sdk doesn't have many of the settings I need. thanks for any help

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In short, no. Maya is written in OpenGL, and you are exporting to a DirectX format, that's why there are alot of problems exporting to .x. Check out the sticky at the top of the threadlist for Maya .x exporting, but it will never be as good as 3ds.

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Guest Anonymous Poster

I cannot see why that would be a problem? It doesn't matter what API:s where used to create Maya.
Meshes, materials, Key framed animations and stuff are still the same. Maybe not saved in the same way internally but they still consist of the same stuff.

The .x file format is not bound to DirectX. It's just a file format that
can contain anything, not just meshes and the like. You can write
your own .x file parser without ever needing any DirectX stuff.

If i'd just have time i'd write one on my own...
I guess that's the real reason why there isn't a better
exporter... no one has time...

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check out the stickies in this forum
something like "Exporting .x in Maya"
http://www.gamedev.net/community/forums/topic.asp?topic_id=383794

if you can install it correctly, it works fine
it has a few limitations but nothing unbearable

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