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Problem with gamma after closing of our fullscreen D3D application

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If user set specified gamma settings using Adobe Gamma Loader or MonacoGamma programs, after closing of our D3D fullscreen application he see incorrect colors. But if we will call (after CreateDevice) SetGammaRamp (from 0 to 65536) all is OK. I thought that DirectX should automatically restore original gamma settings :(

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I wondered that nobody had this problem.
If use fullscreen, this problem always happens.

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